5 Days to solve everything

Workshop methodology based on Jake Knapp with John Zeratsky & Braden Kowitz from Google Ventures Book “Sprint, how to solve big problems and test new ideas in just five days”.

WHY?

Nowadays, UX design is one of the most popular growing practice, almost every one want his UX designer or team, as much as they want to work in an agile workflow. That’s great, but what is wireframing, rapid prototyping or lean UX ? Those are tools who need one common thing : A Vision, a Purpose, a target, a goal to achieve.

That is what design sprint is all about and deliver in 5 days.
It’s the best ROI (Return on investment) and the fastest way to solve big issues or create innovative solutions.

WHAT?

The design Sprint Workshop is the best product design thinking tool at the moment.
The promis is to deliver a product target vision and an MVP(minimum viable product) prototype tested by users.

HOW?

In 5 days, we will deliver a product target vision and a tested MVP (minimum viable product) prototype, through time boxed co-creative workshops.
This Workshop methodology based on Jake Knapp with John Zeratsky & Braden Kowitz from Google Ventures Book “Sprint, how to solve big problems and test new ideas in just five days”.

Workshop Format :
Day one
Workshop Goal co-defining

Day two
Ideation and sketching

Day Three
Choose and define Product target and MVP

Day Four
Prototyping

T-Day
User testing

More infos and reservations
Call Etienne
+33(0)699 05 2006 

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MyMTV

awardAWARD winner
Best entertainment app 2015

From Trophée des apps

Project MyMTV, Client VIACOM int.

MyMTV is the first lean back music TV Channels creator app, ubuquitous and 100% Personnalized.

My role : UX&UI design Lead
My work : Ideas generator, Gamification conception, Discovered and defined users needs and clients objectives, Ideas generation, product and features design,  UX and UI design Lead (5 persons) in an agile workflow.

Define and prototype MVP(Minimal Vital Product) and Best to Have version (product target view).

Delivery : users profiling (persona), gamification rules, user experience map, wireflow, wireframes,  prototyping, users testing, and art direction from ideas generation to development phase.

Methodologies : Benchmarking, Design sprint, Interviews, Focus group, Mobile First.
Workflow : Visual management (Kanban), Lean UX.

download_on_the_app_store_badge_us-uk_135x40 googleplay

P&G

Project P&G, Client BBDO proximity

P&G social community platform was dedicated to increase users loyalty to brands through users

involvement and rewarding process.

My role : UX design consultant
My work : Ideas generator, UX Design, Gamification rules provider, Discovered and defined the client needs and objectives, UX and UI design, as well as gamification rules.

Delivery : users profiling (personas), wireframes, rewards definition, user ranking and title process, social diffusion and relay definition.

Define MVP(Minimal Vital Product) and Best to Have version (product target view).

Methodologies : Benchmarking, Interviews, Mobile First, brainstorming.

FRANCE 24

Projects France 24 & RFI, Client France Media Monde

France 24 and RFI are two TV app

My role : UX&UI design Lead
My work : Ideas generator, UX&UI Design, Discovered and defined the users needs and client objectives, UX and UI design.

Delivery : users profiling (persona), prototyping, wireframes, wireflow and art direction.

Methodologies : Audit, Benchmarking, Interviews, Mobile First.
Workflow : Lean UX.

Bobler

awardAWARD winner
Best app 2013

From Central Paris incubator 

Project Bobler, Client Bobler.

Bobler is a geolocated vocal social media, you can create geolocate and share up to 2min. recording posts.

My role : UX&UI design Lead
My work : Ideas generator, Brand Art direction, UX&UI design Lead.
Search, Discovered and defined the client objectives and User needs,
created Brand Identity and graphic chart, UX and UI design Lead (5 persons) in an agile workflow.

Define and prototype MVP(Minimal Vital Product) and Best to Have version (product target view).

Delivery : Graphic chart, users profiling(personas), user experience path map, wireframes, wireflow, prototyping and art direction from ideas generation to development phase.

Methodologies : Benchmarking, Design sprint, Interviews, Focus group, Mobile First.
Workflow : Product road mapping, Visual management (Kanban), Lean UX.

Glideparapente

Since 2012
Projects Glide parapente & Les carnets de Flora, Client Glide Concept

Glide parapente is a paragliding compagny and Les carnets de Flora is a travel and leisure company.

My role : UX&UI design Lead, Strategy consultant, Product owner

My work : Ideas generator, transverse communication strategist, All Channel Brand and communication Art direction. Discovered and defined the users profils and needs and client objectives, Brand and communication art direction.

Delivery : Printed and digital communication elements, responsive website design.

Methodologies : Benchmarking, Design sprint, Interviews, Brainstorming, Mobile First.
Workflow : Product road mapping, Visual management (Kanban), Lean UX.

Les Carnets de Flora